First Design: MiG-15

Discussion in 'Gallery & Designs' started by Romanator, Oct 8, 2008.

  1. Romanator

    Romanator Member

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    Hello Everyone.

    This will be a thread showing the process of designing the MiG-15 from start, and ( hopefully) to finish in 1/33 scale. :rolleyes:

    This is my first ever attempt at this, so it will probably go very badly!:mrgreen: I fully welcome any advise and tips you guys can give me.

    The program I am using is Blender, and I will use Gimp or some other freeware to do the 2D work later.

    As the saying goes: a journey of a thousand miles begins with a single step:

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  2. Romanator

    Romanator Member

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    Here is my progress so far:

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  3. cgutzmer

    cgutzmer Guest

    ummmmmm WOW! First try? Excellent work so far!
    Chris
  4. Romanator

    Romanator Member

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    The basic fuselage is done. Details will be added to it later.
    BTW, I know the MiG 15 is an overused and a very common model out there. I chose to make it because it looked relatively simple for a starter like me. (All of the cross sections are circles) And as far as I know, there isn't a free one out there ( hint hint ) :rolleyes:

    Thanks for the kind words cgutzmer :mrgreen: I will try not to disappoint!

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  5. NOBI

    NOBI Active Member

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    MiG-15 is good choice to start... very simple fuselage and wing make it easy to design. Waiting to see more...great job so far
  6. Romanator

    Romanator Member

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    Here is another update ( probably last for today )
    I added a canopy, and so the plane is looking less like a Hindenburg.
    However, I have reached my first stumbling block. I would like to have the canopy and fuselage join so I can get rid of the excess ( the lines going into the fuselage) When I unfold it I want to get a canopy, not cylinders and cones. Boolean operation does this, but it doesn't currently recognize the canopy and fuselage as separate objects. Any help appreciated ! :mrgreen:

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  7. shiftdel

    shiftdel Member

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    Probably they are all with the same object name (obj1 or whatever).

    You just need to split them into 2 objects. I don't know Blender, but it should have a "clone" option; you just need to clone your model, it will create a copy named obj2, delete the fuselage of obj1, and the cockpit of obj2, you will have now 2 different objects, and the boleean operation will work.
  8. Romanator

    Romanator Member

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    Thanks Shiftdel. I will try to get this to work.

    Thanks Nobi. Your tutorial on designing with Metaseq helped me to get started on this one!

    Here's a tiny update: the antenna.

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  9. Romanator

    Romanator Member

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    I have done the initial form of the tail. It is really crude right now, and I promise I will make it better. It's just the initial step to get the basic form down.

    Overall, there is some frustration, but it's normal I guess. I still cannot figure out how to intersect the parts and delete the overlap so that all I will have left is the modified part that will fit onto the fuselage when glued. For example that cone from the canopy and the fairing of the tail should not extend into the fuselage. I have not gotten boolean operation to do this. Any tips here would be greatly appreciated.

    Here is an example of what I would like to accomplish:

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  10. Romanator

    Romanator Member

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    And here is the simple rudder

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  11. JT Fox

    JT Fox Member

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    Great work so far. Looking forward to see how it unfolds.

    Cheers JTF
  12. Dragos

    Dragos Active Member

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    Looks good.
  13. Nothing

    Nothing Longtime Member

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    graet work so far. i think some people might benifit from a more detailed look into how you go about the wings when you get there.:)
  14. Romanator

    Romanator Member

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    Small update:
    The rudder is improved a bit, and the tail engine nozzle is added.

    Attached Files:

  15. Dragos

    Dragos Active Member

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    You're moving fast
  16. julescrafter

    julescrafter Member

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    First try? that's just like an expert work. Nice, pretty interesting to watch someone designing a paper plane coz I'm not good at it. keep it up man :) :thumb:
  17. cgutzmer

    cgutzmer Guest

    Outstanding work!
  18. Romanator

    Romanator Member

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    Thanks Dragos. It maybe fast now, but there is much left to do, and much I have not figured out. I have this feeling that what looked good in my head, will look worse in reality :mrgreen: I just hope it will still be a mig when i'm done!
    Probably why it's so fast is because I'm doing it all wrong! :p
    Well it's a learning experience anyway.
    And to Nothing: When I get to the wings I'll show the process in more detail. :thumb:

    Thanks for all the support everyone. I'll try to put up another post tonight.
  19. Lex

    Lex Dollmaker

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    I've had a hard time getting used to Blender but your work looks great! Keep it going!
  20. Romanator

    Romanator Member

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    What are you talking about? You're very good at it! I saw that Naboo fighter you designed. That's pretty much a plane (wings, jets, fuselage). That one was done very nicely, and in less than an hour!?! Just the rudder took at least that long for mine! In fact I would be grateful for any tips you would have ;-)