Designing JGSDF Armored Vehicle

Discussion in 'Gallery & Designs' started by julescrafter, Nov 6, 2007.

  1. julescrafter

    julescrafter Member

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    Designing JGSDF Armored Vehicle 90% done. I working on the plan now.
    [​IMG]
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    Cheers
    Jules
  2. NOBI

    NOBI Active Member

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    Hi Jules,

    Just a question, What is program you use to create a mesh ?...I guess that is 3D Studio and unroll in Pepakura. Right?
  3. Alcides

    Alcides Member

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    Very interesting. The 3d model looks very nice.

    What software are you using to model?

    Uh ? :confused:Well , Nobi just ask the same question while I was typing my post.:mrgreen:
  4. julescrafter

    julescrafter Member

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    yeah you're right :) I use 3D Studio MAx 7. but.. don't laugh.. I don't know how to use pepakura. so I rotate the planes manually with 3DS Max. :p
  5. NOBI

    NOBI Active Member

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    I heard that 3D studio have scripts name "ChilliSkinner" what can act like unwrap tool (Example here) that is awesome tool :)
  6. julescrafter

    julescrafter Member

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    oh my god.. it is a cool script... thanks a lot man :)
    I must get this script.. be right back :p

    jules
  7. julescrafter

    julescrafter Member

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    @ NOBI

    Man, I 've visited the link you gave to me. It didn't exist. could you tell me where I can find and buy this script (Chilliskinner 3.00). can it be use on 3DS max 7.0? thanks before :)

    Jules
  8. NOBI

    NOBI Active Member

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    http://www.scriptspot.com/scripts/web_upload/Colin Semple/CSv3.0.2.zip

    Version: 3.0.2
    Last Updated On 7/9/2001 0:00
    Version Requirement: 4; 3

    ChilliSkinner is THE tool to help you prepare your low poly models for skinning simply - quickly and without texture distortion

    Installation/Notes: Install: Unzip to 3DStudio/Scripts/ folder

    Run: From MAX - Utilities Panel - click the 'MAXScript' button and run CS3-0-x.ms from the Scripts/ folder

    About your website : instruction inside APC's page is a T90's instruction. Something wrong?
  9. julescrafter

    julescrafter Member

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    thanks NOBI, for the link
    Oh my god I forgot to change the link in the detail file :p
    thanks again man. :)

    link fixed.. :)

    Jules
  10. julescrafter

    julescrafter Member

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    work well on 3dmax 7.0
    sign1
  11. Stev0

    Stev0 Active Member

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    It may not. Max 4.2 was somewhat unstable for files porting up to newer versions.
  12. julescrafter

    julescrafter Member

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  13. Stev0

    Stev0 Active Member

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    Very nice.

    I can only expect good results for the Merkava.

    Just an idea. Creating 'upgrade kits' for your existing work is a good idea to push sales of your works. Like the real tank, which gets a service life extension. An already finished model in your inventory can be created as a 2nd model type.

    ex. Leopard 2 + A6 upgrade = Leopard 2A6 tank. Lets say about 1 page for the work. I don't think ANY designers have done this yet.

    Then there is the Leopard 2 Pioneer Panzer engineering vehicle and so on.

    Lots of model variants with one design. I think there are 4 versions of the Merkava right now with a Main Batte Tank, APC, ARV Engineering and even a 155mm (eep) Mobile Artillery Platform.

    Your work is quite good. I look forward to your latests designs.
  14. Texman

    Texman Guest

    MER*KA*VA! MER*KA*VA! MER*KA*VA! Oh, by the way, will you be doing the Mk 4, with the really cool angled turret armor?

    Ray
  15. julescrafter

    julescrafter Member

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    what a great idea! :thumb:

    to texman : :mrgreen: , I'm also wondering what it may looks like. Maybe I should design 3 variants (Mk1,Mk2,Mk4) sign1

    Thank you all for the supports..
    Cheers,
    Jules