Hello, again, people! This idea has been in my head for a while and I have finally decided to start working on it. Yes, you're guessing it right - it's the powerful magnificient superb bugfree Blender 1:1 mesh unwrapping tool! I've been working on this for a large portion of today's afternoon and finally am proud to present to you the Blender Unwrapper v0.0! It's not so great and superb and not at all bugfree, as I have mentioned earlier, but at least, it works. No texture support included yet, but I'm still very proud of myself Just check out the picture: Blender Unwrapper at work. No textures or flaps yet, but you can already affect the final shape of the piece by selecting edges, along which the algorithm cuts the model. I can post the code here, if you wish, but it really is very conceptual at the moment, so I don't recommend this. But I hope to improve it to a stable and usable state.