Apollo Saturn & LUT

Discussion in 'Space & Aeronautics' started by spacecraftcreator, Apr 1, 2016.

  1. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,532
    That book is a great resource. It taught me a lot (even though I tremendously failed to work with Blender). I use SketchUp 8 for modeling and SketchUp 6 for exporting if necessary. SU is very intuitive and gives you control of every line you draw which is why I prefer it to other programs. It can be a bit daunting on occasion but the result is that counts.

    I use the Sketchup Flattery plugin to get a vector unfold. The part in question has to be unfolded manually (that gives you the best possible control of the result) and then exported as *.svg. The *.svg is imported in a vector program (I use CorelDRAW) and edited accordingly. If I need a bitmap unfold (because there is a bitmap texture I want to keep) I export the model into *.kmz(4) using SketchUp 6 and import it in Pepakura for unfolding. :)
    Last edited: May 31, 2016
  2. zathros

    zathros -----SENIOR---- Administrator

    Joined:
    Apr 6, 2013
    Messages:
    7,402
    Likes Received:
    3,326
    Wow, that's a lot of steps!!
  3. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,532
    You mean in the book or in my post?
    roberto1951 likes this.