Anyone any good with 3DS?

Discussion in 'Anime, Cartoons, Figurines & Paperdolls' started by BazookaJo, May 29, 2006.

  1. BazookaJo

    BazookaJo Member

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    Hi there

    Well underway on the 3D model of what I hope will be my first paper creation.

    Just getting a little stuck here and there, and wonder if anyone wouldn't mind answering the odd question now and again e.g. currently trying to figure out why I can't apply plain color to meshes I import into my scene.

    Tried looking for a good 3DS forum, but they just don't seem to be too active.

    Best regards

    Joe
  2. BazookaJo

    BazookaJo Member

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    Hi there

    Well underway on the 3D model of what I hope will be my first paper creation.

    Just getting a little stuck here and there, and wonder if anyone wouldn't mind answering the odd question now and again e.g. currently trying to figure out why I can't apply plain color to meshes I import into my scene.

    Tried looking for a good 3DS forum, but they just don't seem to be too active.

    Best regards

    Joe
  3. keith

    keith Member

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    Have you tied selecting the mesh and pressing 'M' for the materials editor?
    If your mesh is grey it means there isn't a color applied to it.

    On some file conversions you might find the emissive, ambiant, specular and diffuse settings have not been converted properly. They either make the colour very dark/black or very light/white.

    I found a very basic texturing tutorial :- http://www.bluesfear.com/tutorials/3Dtexture_p1.php

    I sometimes use single colour texture maps (16x16 bitmaps) just to give some parts the correct color. ie i texture a face with a full texture and then texture the arms and legs with a smaller single color texture to ensure the color matches.

    keith
  4. keith

    keith Member

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    Have you tied selecting the mesh and pressing 'M' for the materials editor?
    If your mesh is grey it means there isn't a color applied to it.

    On some file conversions you might find the emissive, ambiant, specular and diffuse settings have not been converted properly. They either make the colour very dark/black or very light/white.

    I found a very basic texturing tutorial :- http://www.bluesfear.com/tutorials/3Dtexture_p1.php

    I sometimes use single colour texture maps (16x16 bitmaps) just to give some parts the correct color. ie i texture a face with a full texture and then texture the arms and legs with a smaller single color texture to ensure the color matches.

    keith
  5. BazookaJo

    BazookaJo Member

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    Hi Keith

    Thanks for the info - I'l check it out now.

    As for the material, I can apply ambient colours via the material editor, but just can't recreate the rich native colours applied in the onjects created in the scene.

    Thanks again

    Joe.

    P.S. You don't know a good unfolding tutorial for 3DS do you...:roll:
  6. BazookaJo

    BazookaJo Member

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    Hi Keith

    Thanks for the info - I'l check it out now.

    As for the material, I can apply ambient colours via the material editor, but just can't recreate the rich native colours applied in the onjects created in the scene.

    Thanks again

    Joe.

    P.S. You don't know a good unfolding tutorial for 3DS do you...:roll:
  7. keith

    keith Member

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    you have to play with the material editor to find out which buttons do what.
    please read the last link as well, more of a why than a how.

    i haven't used 3dsmax that much, just playing with it at college so i can't help you on the unfolding within 3ds, sorry.

    http://www.spoono.com/3ds/tutorials/tutorial.php?id=3
    http://www.3dnuts.com/tutorials/mat_metal/mat_gold_silver_copper.shtml
    http://www.3dkingdom.org/modules.ph...e=article&sid=416&mode=thread&order=0&thold=0
    http://www.usfirst.org/Robotics/2002/Workshops/3dsmax_Productivity_Boardman.pdf
  8. keith

    keith Member

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    you have to play with the material editor to find out which buttons do what.
    please read the last link as well, more of a why than a how.

    i haven't used 3dsmax that much, just playing with it at college so i can't help you on the unfolding within 3ds, sorry.

    http://www.spoono.com/3ds/tutorials/tutorial.php?id=3
    http://www.3dnuts.com/tutorials/mat_metal/mat_gold_silver_copper.shtml
    http://www.3dkingdom.org/modules.ph...e=article&sid=416&mode=thread&order=0&thold=0
    http://www.usfirst.org/Robotics/2002/Workshops/3dsmax_Productivity_Boardman.pdf
  9. BazookaJo

    BazookaJo Member

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    Cheers Keith

    Still not sure why I can't colour the object with the native object color as I can with native objects, so taking your lead I'm using bitmaps as materials using the tutorial provided.

    Some other great tuts on there - should come in very useful.

    Thanks again.

    Joe.
  10. BazookaJo

    BazookaJo Member

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    Cheers Keith

    Still not sure why I can't colour the object with the native object color as I can with native objects, so taking your lead I'm using bitmaps as materials using the tutorial provided.

    Some other great tuts on there - should come in very useful.

    Thanks again.

    Joe.