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  1. Jaybats

    Jay's Box of Sci-Fi CardToys

    sorry for not being around, it's a critical time. i don't know why Wave 1 is not accessible, though i've already reloaded it and it's been assigned a different URL. in the meantime, members can upload copies of Wave 1 to the Download section on this site.
  2. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    hi, sorry i'm extremely busy right now and haven't been able to find time to update... i may be able to take a break soon and see what i can do to add to the tutorial... nothing, the "disappearing" faces might be because they are being added to a different object that is turned "off", so once...
  3. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    aren't those fold lines, or lines in a flat plane on the model (e.g. when you have a square that's actually made up of 2 triangles).
  4. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    I think so, but I've not had the chance to figure out how to use it yet. When you press Rotate, and the Rotate window pops-up, press the button "Number" at the bottom of the box. It brings up an Rotate controls window; at the bottom are X.Y.Z coordinate buttons which apparently define the...
  5. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    :eek: just had Windows XP breakdown on me... this is gonna take another while, even with back-ups...:cry:
  6. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    hi sorry i am out of circulation for the moment, too much work to catch up on... there are several ways to make wings. i would usually start with a sectioned rectangle, mold it into its aerodynamic cross-section, then start moving and shrinking the wingtips into position. afterwards i use the...
  7. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    nice work on that super etendard! you can change the colors anytime you wish since you can manipulate it separately in a graphics program. as long as you don't change the proportions of the original image you're using as texture, the UV mapping will stay the same. you can even change the...
  8. Jaybats

    Think Jays Galactica is lonely, need some help

    ...in the last episode...
  9. Jaybats

    Macross/Robotech Destroids, and other mecha

    Personally I'd really like to see the Destroid Spartan... nothing like a giant robot with a giant club for some real old-school giant robot fighting!! sign1
  10. Jaybats

    Uss Enterprise Ncc-1701-e

    excellent work! no instructions, but definitely worth the effort! i hope that soon i will have as much time!
  11. Jaybats

    Macross/Robotech Destroids, and other mecha

    yesterday i had a little time, so i copied and reshaped the parts of my VF-1A/J/S to create a VF-0A. it should break out into only a little more than 25 parts on cardpaper. next up on my list is the SV-51!
  12. Jaybats

    galaxy and majestic

    Indeed, that's excellent work! Warp-speed!
  13. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    What kind of "stretching problem" are you having? I've noticed at least 4 types: ...(a) when the proportion of texture on the image map is not the same as the proportions of the model (e.g. the Meta model of the rocket is 5 units long, but the texture map of the rocket is 4 units long)...
  14. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    hi, JT, sorry i didn't check the thread to see your earlier posts. to make a hole in a square in MetaLE, the procedure is basically the same as for making the indentation, except that instead of a globe you use a cylinder. remove the middle point at each end of it, invert the faces, and align...
  15. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    Yes, it is in the registered version as i mentioned. The tutorials have not yet reached the point where we really need to use the registered version, and i am assuming that people following the tutorials use MetaLE. One of the things I am trying to show in this tutorial series is that you...
  16. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    1. Using MetasequoiaLE, create the cube and the ball. 2. Align the faces of the ball which make the indentation with the edge of the cube, and then delete the excess parts of the ball and the cube face to be modified. 3. Invert the faces of the indentation, so that the indentation now...
  17. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    i'll include everything i know about texturing and using the UV Mapping and UV Edit menu, which eventually enable you to texture an entire complex object with just one image map. for example, the texture for the Wing Commander movie Rapier below is only one image map. it's a rather complicated...
  18. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    Select all the faces of the part to be separated, then press "Move" to make the Arrow Handles appear. Press Ctrl+C to copy the selected area, then press Ctrl+V to paste. This will copy the faces and paste them in exactly the same place as the original faces, so it will look like nothing changed...
  19. Jaybats

    Better Modeling with Meta/Pep/P.N – Tutorial 1: Introduction

    you're welcome folks, and glad you're having fun. sorry i haven't put the next installment up yet, but it'll come along... the UV mapping will come after the next tutorial on the Kumari-class (i'll skip the submarine).
  20. Jaybats

    Outland Shuttle Build

    That's true; I truly admire that he's from a generation of true masters of model-craft, when they worked with real materials, designed with pencil and paper, and did everything completely with just their head and hands. When I visited his site last year, I made it a point to thank him for all...