Recent content by c_furuti

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    Ncc 1701-a

    The parts, especially the fully-toothed rings, strongly suggest Shunichi Makino's first version. But the top and bottom discs are actually intended to be different, since the saucer is shaped like a conic frustum, not a cylinder.
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    MechWarrior 4 Osiris

    Part 17 - Completed and recapitulated After 50 parts from the original model, at least twice more added, plus a ton of reinforcements, the result is rather heavy and stable, even in exaggerated poses (the hoisting shackles had not been weathered at the time the pictures were taken): Then...
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    MechWarrior 4 Osiris

    Thanks for all the support, hopefully I'll wrap things up this weekend.
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    MechWarrior 4 Osiris

    Part 16 - New parts/B The original handles/shackles for crane hoisting, two on the rear, plus one on each side of the hip, are nicely simulated with texturing, but are simple enough to scratchbuild from a screenshot: I drafted rough templates in Inkscape: dots mark the up side, the...
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    MechWarrior 4 Osiris

    Part 15 - New parts/A The hexagonal prisms on the rear seem adequate places for jump jets. Simple jet nozzles were "modelled" in Inkscape - from a screenshot and a profile draft, it's easy calculating the dimensions of a cone and a cylinder. Here, the cones's profiles on the model are...
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    MechWarrior 4 Osiris

    Part 14 - Panelling For the Warhammer IIC, a lot of detail was simulated simply by duplicating (in Inkscape) and printing parts of the PDF as thick or thin extra panels. I'll revisit that technique here, although the Osiris lacks the WH IIC's profusion of inspection panels and similar gizmos...
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    MechWarrior 4 Osiris

    Interlude - Original parts done I used a thin, tissue-like paper for hollow machine gun barrels, rolled, painted metallic gray and coated with CA. All the original parts, plus articulations and lots of reinforcements, are done. Now I can add some extra detail.
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    MechWarrior 4 Osiris

    Part 13 - Weapons V The machine gun pod beside the nose is ugly and rather cumbersome to build, due to a slot at the front which weakens the part and (because I had removed the folding lines to emphasize its roundness) makes a ring hard to glue aligned. Instead of a long boxlike part...
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    MechWarrior 4 Osiris

    Part 12 - Weapons IV The chin turret, reminiscent of a B-17G Flying Fortress, was originally fixed: As built, the gun can rotate in two axes; I planned the articulations's geometry in Inkscape, as usual. The turret was cut with faces and tabs rearranged, after a template marking a...
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    MechWarrior 4 Osiris

    Part 11B - Weapons III/B The laser guns, originally hexagonal prisms, were built cylindrical with an open bore; small tubes painted silver add some detail. I tried gloss varnish to suggest lenses; Kristal-Klear would be ideal, but I don't have it. (strange, I just noticed there's a dark...
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    MechWarrior 4 Osiris

    Part 11A - Weapons III/A The top turret's texture suggests the part was simplified, some polygons pared off in favor of shading: The original part, and with four triangles cut off and pasted (unlike most of my changes, this was improvised, not planned in Inkscape): Instead of just...
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    MechWarrior 4 Osiris

    Part 10 - Weapons II For the missile pod, I covered the vents on the inner side and cut open those on the outer one. The front face was recessed like the gun pod's, and a hole covered by a small box replaces the dark spot on the bottom rear: The face with cut vents is painted dark...
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    MechWarrior 4 Osiris

    Part 9 - Weapons I The weapon pods on either arm are simple boxes so I added some details - purely speculative, but this is a fictional entity and existing artistic renderings don't always concur. The laser gun pod on the right repeats the same texture on opposite lateral faces - thus the...
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    MechWarrior 4 Osiris

    Part 8 - Side hulls Now the main parts of the central hull are ready and can be joined. Let's work on the side hulls. On the rear, there are two hexagonal prisms capped with domes; like for the main hull, their folding lines were removed, the central face split and curves smoothed...
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    MechWarrior 4 Osiris

    Intermission - small problems Right after the canopy there's a wedge-shaped part, for some reason asymmetric; I just trimmed it. The textures on the side hulls don't always match where edges meet, a problem shared by many models distributed as PDO files plus alternative skins created...
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