I am able to exract the Mesh outline, and create surfaces easily with Rhino3D. Problem is that this Enterprise model has a bazillion parts and a lot of those parts could be one long one part. D-Whale is right, with good resource material, one could make a "Paper Model" easier. To be honest, with all the conversions I would have to do to make any of his models to get able to be made into paper, it would no longer be his model. There wouldn't be a line left from his render. His 3D models are superb renders, and if he had a Vengeance, it would make a good source of material for an other than Paper model. I downloaded and installed Blender, just to convert the file into a STL file to read it, as an .obj file, it was horrid. As an .stl, it was beautiful!
I found Blender to be as unintuitive as ever though. It took me 5 minutes to figure out how to export the model into a .stl format!
Lots of work and too many compound angles. If you are working with clay, wood, or some other more malleable, sand-able material, these files could be invaluable in helping reproduce an excellent model. For paper, I think it would be too much. Just my opinion. Paper models really have to be designed with the intent of the model being made into paper to get the best results. This guy knows Blender really well though, especially being able to produce such exquisite renders. This is all just my personal opinion and I hope to not to have offended anyone. For some reason, I get in trouble when I state my opinion?