Launch when ready!

Rhaven Blaack

!!!THE MAN BEHIND THE CURTAIN!!!
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Now that you mentioned it, the planet does look a bit like Scorpia. The Scorpian shipyard, must be on the other side of the planet.:twisted:
 
S

sgoti

The new pics look a bit different from the previous ones because I have found a very interesting free plugin for SketchUp which is capable to increase the quality of the renderings (POV for SU; many thanks to Rogerio for leading me to the download site!

Could you give us a few more details on which site you downloaded this from?
 

Revell-Fan

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Texturing the model

As I have stated more than once in this forum the way of texturing faces in SU is somewhat different compared to other 3d programs. You can only put an image on an even surface or roll an image around a cylinder, that's all. Everything else has to be done by projecting a texture onto the surface as shown here:


This is how the Viper gets her "outfit":

First I draw a rectangle around the area which has to be textured, make a screenshot of it (in parallel view), load it into Gimp, paint the texture over the screenshot and export everything as image.

Then I texture the rectangle, project the texture to the parallel area of the model and assign the rectangle to a new layer. This enables me to easily turn it on (= make it visible) and off (= make it invisible) so that it is not in the way when I'm working on the mesh.

I think it might be interesting for some of you to see how I placed the texture images for projection. So I made some renders with all layers switched on.

vv12.jpgvv13.jpgvv14.jpg
 
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Revell-Fan

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Revell-Fan

In the rendering with all layers turned on, the dark ones under the strip and nose texture and the layers under the craft is this shadowing

does this lie beneath the surface

MAC
Yep, I turned the shadows on. The model is standing on the surface.
 

zathros

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Frakkin great man. The whole frakkin peanut gallery is waiting on this one! So we frakkin say all!:)