And here it is, Dr Z's antigrav ship. Despite my initial worries the final model has indeed a fine size, I don't find it too big any more. If you look closely you'll see that I was able to "beat out" the warping a bit by cutting into the outer edge of the warped parts and taping the two ends together so that they overlap a bit. An easy and effective solution. I even had some time for a little Gimp magic (last pic). I'm certain that a version equipped with LEDs would become an even more impressive display piece. :thumb:
This is the 25th model I have designed. As I said before I made this model for one reason only, to learn how to apply a texture to an uneven surface in SketchUp. Even though there is a little error I was unable to fix I must say that the result pleases me very much. It was a fun project which taught me a great deal of handling textures. One of the main disadvantages of SketchUp and Pepakura is that they do not accept texture maps above 1024x1024 pixels. I worked around that limitation and rose texture and export quality by not using one single map but four individual maps with max resolution each. The result is much crisper and cleaner. BTW, the procedures I learned here will be essential for the next project by me and Rhaven (yes, we are teaming up again!). I've sent the kit to him for approval and asked him to add it to the BSG downloads section. Till then, enjoy the pics!