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#31 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Thanks cerebrave! I do juggle between Battlefield 2142 and papermodeling.....
And what can we say, everyone needs a pat on the back sometime ![]() I'll take you up on that, I can finish before you :P Just kidding as well, I'm only on the waist, that's cheating! Actually, I'm finsihing up the leg, then moving up to the waist. Onto the Gundam itself, I won't be doing any building today for this, sadly Hopefully tomorrow though ![]() Hope you guys like the picture, that's all until tonight!
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#32 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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WOOHOO!Yay. Anyways, I've finsihed the ENTIRE leg, and ready to test build it! Whoot! I'll need some help with the building o' course,....Now where's Palmer -.-
Anyways, the leg is 6 pages of gruesome building. Looking at the armor parts....I'm going to need to reprint alot of times Ah well, hopefully this'll be worth it! Then I'll need Yessmaster for texturing ^_^Time to start on the 1st page of 6 ![]() ![]() See ya in abit guys! ![]()
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#33 |
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Senior Member
Join Date: Jan 2004
Location: Cypress, CA
Posts: 435
Downloads: 168
Uploads: 2
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Looks great so far! Anxiously awaiting pics of the built up leg
![]() SteveK
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#34 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Haha!
That's surefire funny 57townsman, there'll be no pictures of the leg today, but for sure there will be pictures of the foot and the skeleton part 1. I'll keep you posted
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#35 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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K, so far, everything is going fine! The part's fit alright, and I can't wait to see the skeleton!
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#36 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Moving on, here's the bottom part of the foot, I'll finish up the last part of the foot tonight and get started on some legs tomorrow.
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#37 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Finished one foot for today. Wooh whee, this build is difficult, why I didn't make it any easier is beyond me
![]() Anyways, the heel of the foot comes in two parts, which then slide into that big Gray piece. Thats all, slide it in ^_^ TOmorrow, the skeleton leg will be built, until then, G'night everyone!
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#38 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Summary: I finished up part one of two in the foot joint. I was too lazy to think up a way to make the foot point downards, sorry. There's only roatation and side to side s waying motion
Anyways, nothin really hard about it, just time consuming. Here's 2 sets of photos, assembly and finish photos ^_^ Of the foot ![]() I'll see what I can do tonight, I think I can reach the skeleton shin ![]()
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#39 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Part two! Until tonight ^_^
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#40 |
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Senior Member
Join Date: May 2008
Location: Earth
Posts: 539
Downloads: 29
Uploads: 1
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cool stuff, looking good so far.
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#41 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Thanks man, almost done with that skeleton shin ^_^
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#42 |
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Member
Join Date: Jan 2008
Posts: 38
Downloads: 4
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Hey Soaring,
nice progress! I wanted to give comment as no one seems to comment your progress.. sadly... okay lets have designer discussion... I have also an equal pic of my gundam foot like below. I had implement 2 axis movement on my foot. the swaying action is much like yours. But I had a considerable issue on creating joints... gravity... the heavier your model, you wont be able to pose it correctly, as paper joints are slippery and they just tend to fall down... (paper gundams will looks like lazy robots). I saw your cylinder/drum are not round, you tried to put edges. Is it success? I think the issue is to enlarge the contact faces in joints. In my view, small hole over thin paper will not adequately "grab" any given "cylinder" whatever their shape are. You'll notice gravity issue when you built the whole leg.. (or maybe you wont if you already have a solution). I would be glad if you can share me some ideas over joints. Oh yeah btw, I had my leg fully built, so is the torso and the hands. So regarding our competition, I think I'm a head of you.. .. lol, just joking.Thanks ![]() |
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#43 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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EXACTLY! Gravity does take it's toll. I did forget to make a hole thoguh the bottom leg
I fixed that And Actually, to answer your question, the joints I have made, so far, are a complete success. The Joints hold firm, and what I do to do this, is I do make the cylinders with edges. This is mor effective, because it holds it's place when posing. For example, a one rolled cylinder, pure cylinder form with no edges, works. But not effectivly. The joints will be able to move more freely, causing the "slump" or sort of mess up in the process. But, with edged typed cylinders, or whatever you want to call them, they run into those holes. There are 8 edges, so the cylinder will run into the hole 8 times somewhere. They'll hold it's place in correctly, and it won't look like a lazy robot ![]() You see, I had the same problem when building my Hazel Gundam. Since it was TOTALLY Scratch, the joints, I wasn't sure how I'd make my cylinders. Rolled cylinders , smooth ones, tend to have their own motion when you swing them in the direction their meant to go in. However, when I was working with Hazels hip joints, I tried Hexagonal cylinder shaped edges. They stop, like I said, and hold the direction of pose in mid air. They work like MAGIC! I suggest trying it! By the way, your Gundam design is fantastic ^_^, and for the record, I think I'm beating you ![]() (Sorry if noone understood the conversation)
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#44 |
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Member
Join Date: Jan 2008
Posts: 38
Downloads: 4
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Soaring... you beating me? really?
![]() it's only this virtue we compete rite? I knew that you've been designing gundams since sometime ago, and of course you beat me ... you had so many design before, since impulse is only myfirst .. Eh btw, does that well-known Hazel is your design? I had a chance building it when I was only a builder. As I recall, the hazel doesn't have any movable joints. Or may be its another Hazel.Have you tried to visit my thread? I had more picture than you on my impulse ... I think I'm still beating you on the process (not for the quality ofcourse )Back to designer discussion.. Did you make a fully round hole? or also an edged (octagon/hexagon) hole? If so, then I can understand you on why does they stopped. I did passed this idea however, since they won't give me the whole 360degree I want. Locked only on several given 8/6 positions. My idea, which is under development, is to use plastic straws, they round and easy, not having to make a paper cylinder. I sand the straws and coat-em with plastic glue to give them random texture so they will no longer slippery. But this still not enough, the key is about the hole. it works at first but the more you plays with them, the hole got sloppier, and they no longer hold firm. My next idea is to put another fixed paper "straw" around the plastic straw, so that straw will have to rolled inside the fixed paper straw, and they gave more area of contact for frictions (than just the limited contact of a thin hole). Haven't tried this, but logically this will work, and most importantly easier. Appreciate any input. And I hope you are not considering me to hijack your thread for these discussion. If so, I'm so sorry, we can still use PM. Thanks soaring! |
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#45 |
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Middle School Student
Join Date: Nov 2007
Location: USA, California
Posts: 1,047
Downloads: 237
Uploads: 1
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Making this CLEAR, I DID NOT DESIGN HAZEL GUNDAM. The Designer is Mechanim8or, who is known as animaniac on this forum, I believe.
All I did was add some joints scratch built by myself- Sorry, I had to make that clear ^_^ Of course I checked out your thread :P I clicked on every link to photobucket, I think you should just host themfor everyone to see ^_^ And no, you're really beating me :P Designer Disscusion ^_^ I created an edged hole, so they have stops and they hold firm. They give you a 360 degree movement, if you include locking it inbetween the 8 locks. I tried straws, not the coating though, give it a try and tell us how you did it! It didn't work as hoped though :/ That last bit, is true and false, sorta. It does wear away if you use it too much. However, I tend to give it that wear away state, in order for the joints to have more smooth flowing movements, but still with a bit of locking, so it wont end up swaying all over the place when I swing it. I'm getting that, sorta like a cylinder wrapped around by another cylinder, in order to give it motion? Yes, it will work, but I'm not sure about the little sway motion problem ![]() Haha, this is definitely not hijacking, that would be if someeone posted some random advertisement that totally does not fit the topic Nah, I love these kind of discussions. By the way, you can try to use Squares as your joints. Then, use 6 sided holes for the square to be placed in. In gives it more rough, yet stable movement, worth a try for sure.
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