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#1 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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I honestly cannot say how/why the pique to design strikes me, although this one was clearly influenced by my discovery of the rerelease of the FASA Battletech rules, and the pending Mechwarrior MMO.
As the title states: Modular Hexagonal 3D hills. Obviously this is designed with Mechwarrior in mind, although anything using hexes could benefit. Each terrain elevation is designed to match the horizontal scale (1:1000), so each level is about 10 meters high to scale (1 cm). I designed ramps to ease transitions and more clearly define 'cliffs' vs graduating hills. As of yet they are untextured; they are hot off the press, I literally finished design about 3 hours ago and build in the last 1/2 hour. Please ignore the badly painted Heavy Gear mech... ![]() ![]() ![]() ![]() ![]() Not certain how far I might go with this. I have some ideas in my head for modular Hex boards which will allow for reduction terrain, but I am fickle... at best. I don't intend to 'market' these. Once I'm satisfied with a set, they will be released free (here or on my site). Enjoy! Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#2 |
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Member
Join Date: Mar 2011
Location: Germany near Hamburg
Posts: 188
Downloads: 50
Uploads: 2
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looks great,
very useful for CBT and other hex-based tabletop war games
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#3 |
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Posts: n/a
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I like these shapes. The angled ones and the way they com together fascinate me for some reason. With the right program. You could make any shape. You could also make some really interesting 3D puzzles out of these!
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#4 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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It would work for any game needing/using hexes. Hexes are superior for many games, although grids dominate most games. Easier to make I suspect (or a predominance of square interior combats).
I am now out of coloured ink, so you'll have to live with 3d images for now. I still have to add the 'slot' to the faces, although I'm intending to go with a vertical slit in each of the faces with a detachable guide/joiner. I've added some grass textures to the faces, and modeled the rest of the hill elements. Mixing and matching these should provide ample choices with regards to layout. I'd like some feedback on the texture. I wanted to have the levels clearly defined on the hex faces, so that a quick glance could count the layers. I'll release a texture map at any rate so you can modify if desired. ![]() ![]() Road and Track elements are in the works, flat and 'raised' with their own risers/bridges. I might even make a train (to scale). Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#5 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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May I humbly offer up tracks/trains:
The train shape (and rough texture) is based on the ICE trains the Deutsche Bahn employs. They elements are modular, so you can have as long a train as you would like. They are also independent of the track, which is comprised of a lot of independent elements. This will allow for destroyed sections (and raised sections) without the need to redesign. I will be creating a more permanent texture for the train, I've used a placeholder for demonstration. ![]() Enjoy, Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#6 |
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Member
Join Date: Mar 2011
Location: Germany near Hamburg
Posts: 188
Downloads: 50
Uploads: 2
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Hi, your grass/hill texture is very well done, especially because
the difference in altitude can be seen immediately. this is very helpful during game play. (similar to the model on the picture below) Your idea is unique, roads and railway track textures to design, I have not seen before. I find the train very nice, look forward to your other textures. ![]()
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#7 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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That is a nice board in the pic you've shown, is that a gaming store near you, or your own board?
I have a bit of OCD when it comes to scale. I love TT games, but this one in particular has a nasty scaling difference. When I design buildings they'll be to 'proper' scale. I made a few scale markers, to aid with building construction and general sense of world-scale. ![]() ![]() I might unfold one and see if I can even build 'em this small. Enjoy, Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#8 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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A lot of the parts will be interchangeable with the road elements, which I will start to model/texture soon. I'm still stumped on the track curves, so I might start on roads before tackling that. Bridge elements, both river/depression crossing and level 1 hills. The grade is a little steep (6.5 deg), but in the interests of keeping the incline limited to 3 hexes I left it.
![]() ![]() I have a Guild Wars 2 beta this weekend, after which I will collect the first parts together (hills) and release a file set. Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#9 |
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Administrator
Administrator
Join Date: Jun 2009
Posts: 2,233
Downloads: 387
Uploads: 77
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FANTASTIC idea. You have done a really good job on this project.
I am not really a gamer (any more), but I can still appreciate a good gaming component when I see it. These little hex panels take gaming to a whole new level. I am quite certain that they will make a HUGE hit in the gaming community. I am (some what) surprised that the gaming industry has not come up with something like this. I have always enjoyed seeing the (very simple but very) innovative things that you come up with for gaming. I look forward to seeing more of your creative work.
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If it can be thought of, it can be done. |
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#10 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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Thank you Rhaven!
Apparently it is possible, if only just, to make 1:1000 scale mechs. For reference, that Canadian penny is about 18 mm in diameter. ![]() ![]() ![]() ![]() I didn't make the toes, I'm sure you'll all forgive me. In retrospect, if I was to make this a 'thing', if make it card laminar/folded, in many places, rather than paper box structures. Enjoy! Tirick
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For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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#11 |
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Senior Member
Join Date: Nov 2008
Location: On a small blue world orbiting a yellow star, in a galaxy named after a candybar.
Posts: 369
Downloads: 360
Uploads: 0
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Very nice addition to gaming!
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#12 |
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Newbie
Join Date: Nov 2009
Posts: 10
Downloads: 12
Uploads: 0
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nice dude
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#13 |
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Member
Join Date: Mar 2011
Location: Germany near Hamburg
Posts: 188
Downloads: 50
Uploads: 2
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Wow, like your tiny Mech- and Tankmodels,
also the bridge parts looks great at the pics above. And no, the pic i´ve postet there, is from net, unfortunately. It is from a CBT con, hope to build some like this with your parts. ![]()
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#14 |
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Administrator
Administrator
Join Date: Jun 2009
Posts: 2,233
Downloads: 387
Uploads: 77
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The little figures that you have there are most impressive.
It always AMAZES me how people like you can make such small, and very detailed models like these. I hope that these hex tiles are a GREAT success for you.
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If it can be thought of, it can be done. |
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#15 |
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Senior Member
Join Date: Oct 2009
Location: Ontario, CA
Posts: 480
Downloads: 43
Uploads: 10
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I hope to make some more. Have my eyes on making an Atlas and a Jenner next.
I've finished compiling the Hill Set, and will begin finishing the road/rail set soon, with any luck. The .zip file is too large to share here (55 Megs) so it will be available exclusively in my paper model store (for free as originally noted). Head to my site: http://tcfgaming.com/ to obtain a copy. Pepakura designer/reader (available for free) will be required to print and use the files. If there is enough demand I can create pdf copies of the core files as well. Enjoy, Tirick
__________________
For updates on all my design projects, or to download any of my releases, please visit my site, To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
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